Nova Gorica Cold Case

GO25, 15th June 2025 In\Visible Cities 2025, from August 27th to August 29th 2025 @Nova Gorica (GO) Summer 1990, the year of the football World Cup in Italy and the Eurovision Song Contest in Yugoslavia: amid the euphoria of a finally unified Europe and the twilight of international socialism, a mysterious murder takes place in Nova Gorica. The body of a young woman is found in the unmade bed of a hotel room attached to a casino. And the investigator who had been tracking the girl is drawn into a vortex of mysteries and occult forces—and disappears. Nova Gorica Cold Case—the third episode of a series launched at In\Visible Cities in Gradisca in 2023 and continued in Gorizia in 2024—is both an open-air narrative and an urban game shaped around the spaces of the city. An unsolved case that can be solved using your mobile phone and the free messaging app Telegram, by exploring Nova Gorica and personally deciding how to direct the investigation. On their smartphone, participants will receive clues about the possible fate of the protagonists, their choices and trajectories: newspaper articles, documents drawn from secret service archives, identikits and maps, which the authors Stefano Beghi and Riccardo Tabilio, together with developer Marco Prestigiacomo, have seamlessly embedded within historical events—interweaving fiction with History (with a capital “H”), and vice versa. An original screenplay, experimentation with programming languages and generative artificial intelligence, together with immersive sound design, will allow participants to step into the roles of detective, observer, and witness: in Nova Gorica Cold Case, a city reveals its contradictions in an intriguing and poetic way, poised between the utopian dream of the ideal city and the reality of a borderland, with its casinos, its hotels for foreign tourists, and its paradoxes. PRESS & LINKS www.invisiblecities.eu/evento/nova-gorica-cold-case www.quarantasettezeroquattro.it/diamo-spettacolo/creando-performance/itineranti/nova-gorica-cold-case/ GO!2025 Trailer

Nova Gorica Cold Case

Malvina

Malnate 2024, from July 15th to present @Malnate (VA) Malvina is an audio-guided performance that unfolds through the streets of Malnate, in search of a story capable of changing the fate of the world. Not our world, but a parallel universe—Malvina’s—divided into two Empires locked in perpetual conflict. Follow her voice and uncover the clues hidden throughout the city to reconstruct a memory that can stop the war and change History. The experience takes place on the Telegram app: through your profile, you will be guided by Malvina’s voice and instructions. As the story progresses, you will have to make decisions, choose how to confront enemies, and decide how much to risk to save a universe that, after all, is not your own. PRESS & LINKS www.officinacarbonara.eu/malvina/

Nova Gorica Cold Case

Gorizia Cold Case

In\Visible Cities 2024, from August 28th to September 1st 2024 @Gorizia (GO) GO24, 26th January 2025 A diary written seventy years ago, an Italian-speaking girl from Gorizia and a young Slovene Yugoslav citizen; a story of love and smuggling, of spies and barbed wire: Gorizia Cold Case—the second episode of a series launched at InVisible Cities in Gradisca in 2023—is an urban game shaped around the spaces of the city, an unsolved case that can be solved using your mobile phone and the free messaging app Telegram, by exploring Gorizia and personally deciding how to direct the investigation. On their smartphone, participants will receive clues about the possible fate of the protagonists, their choices and trajectories: newspaper articles, documents drawn from secret service archives, identikits and maps, which the authors Stefano Beghi and Riccardo Tabilio, together with developer Marco Prestigiacomo, have seamlessly embedded within historical events—interweaving fiction with History (with a capital H), and vice versa. An original screenplay, experimentation with programming languages and generative artificial intelligence, together with an immersive sound design, will allow participants to step into the roles of detective, observer, and witness: in Gorizia Cold Case, a border city reveals its contradictions and secrets in an intriguing and poetic way, along the thread of a clandestine and enduring love story. PRESS & LINKS www.invisiblecities.eu/evento/gorizia-cold-case www.turismofvg.it/eventi/in-visible-cities-gradisca-cold-case www.atorfvg.com/gorizia-cold-case-apre-la-10-edizione-di-invisible-cities/ www.udine20.it/gorizia-cold-case-apre-invisible-cities/2024/08/27/ COMUNEdiGO24

Gorizia Cold Case

Gradisca Cold Case

In\Visible Cities 2023, from September 7th to 10th 2023 @Gradisca d'Isonzo (GO) What happened to Professor Marko Švab? "Gradisca Cold Case" is an investigation surrounding a mysteriously vanished figure in Gradisca in 1954, a professor with utopian ideas and a nomadic life. It's a genuine cold case, an unsolved mystery from the past that participants in the performance can solve by exploring the city and deciding for themselves where to direct the investigation. Through their Telegram profile, they will receive instructions and clues about the possible fate of the missing professor, along with a captivating narrative about the history of the town and the characters who inhabited it – from Maria Bergamas, the mother of the Unknown Soldier, to the Jewish intellectual Elia Morpurgo, to the gothic writer Carlo H. De Medici. It leads to a conclusion that projects us into the present, into today's Gradisca, with its layered past and its unwritten future. "Gradisca Cold Case" is a performance that comes to life through LaiKA, a performative, transmedia, and immersive format that utilizes an automated dialogue system (a chatbot) capable of sharing diverse multimedia content directly with the individual viewer via their smartphone. LaiKA places the visitor at the center of a story with multiple possible developments. It presents the user with choices to make: these choices shape each person's experience itinerary and the narrative development of the story. PRESS & LINKS www.invisiblecities.eu/evento/gradisca-cold-case-4 www.turismofvg.it/eventi/in-visible-cities-gradisca-cold-case

Gradisca Cold Case

iDEDALO

Festival Innsechi 2023, 23 September 2023 and 24th September 2023 @Vimodrone SPORE VAGANTI 2023, 30th June 2023@Reggio Emilia In\Visible Cities 2022, from 3rd September to 4th September 2022 @Gorizia RIFUGI 2021, from 30th July to 31st July 2021 @Reggio Emilia VIMERCATE RAGAZZI FESTIVAL 2021, 10th July 2021 @Vimercate (MB) NUOVE LATITUDINI 2020, 10th April 2020 @Varese The audience is welcomed by a mysterious character: it's Dedalo, the creator of the labyrinth we call reality, the one we're accustomed to seeing, the one that keeps us at ease, the one we've chosen to believe in to the point where we can no longer distinguish it from the truth. Daedalus presents a challenge: to go beyond the gaze. He proposes a game to the spectators: to enter the depths of the labyrinth, into uncharted folds of the world, beyond what we're used to looking at, and there, on their own, find a way out, another possible way to be happy. Inside that place where everything is possible, it will be up to each individual player to decide where to focus their gaze, what to believe in, what to entrust their life to. Yes, because life itself is at stake... In the labyrinth, they won't be alone. A monster has been trapped there and roams in search of happiness to devour, in search of a place in the world. Faced with the risk of being devoured or trapped forever, the players must be prepared for anything, even killing. iDEDALO is a transmedia performance that combines digital and real tools, theater, and exploration of spaces, doing and experiencing. The performance guides individual spectators along traced and geolocated routes that allow them to embark on a journey of rediscovery of the territory. The itinerary will start from a single starting point, a kind of "entrance" to the labyrinth (a square, a courtyard, a closed space capable of accommodating the audience, etc.), but it won't be the same for all spectators. Along the way, spectators will be required to make individual ethical, aesthetic, and narrative choices: each decision will open a direction in space, a different path, both for the moving body and for the narrative story. The narrative tree structure allows for up to 17 possible endings, which, of course, correspond to 17 different destinations along the path. PRESS & LINKS corteospitale.org/site/spore-vaganti-2023 invisiblecities.eu/evento/i-dedalo www.comune.re.it www.vimercatedeiragazzi.it/le-edizioni-passate/il-festival-2021/ www.varesenews.it

iDEDALO
iDEDALO
iDEDALO

iVERDI

Verdi OFF 2021, from 18th September 2021 to 18th September 2022 @Parma An unprecedented immersive experience that, starting from the Teatro Regio, leads the audience to rediscover the places of Parma through the eyes (and ears) of Giuseppe Verdi. Through their smartphone and a Telegram profile, each spectator can engage in a dialogue with a virtual poetic entity capable of guiding them on a unique and unrepeatable journey, with the path determined by the spectator themselves, both in space and in the narrative. At the heart of the experience is the poetry of Giuseppe Verdi and his way of seeing the world, evoked through the immortal notes of his operas. The duration of the journey, enriched during the first weekend by a live performance, is approximately 90 minutes, and the various itineraries do not exceed a distance of 1.5 km. This experience can be enjoyed throughout the duration of the Verdi Festival. PRESS & LINKS www.teatroregioparma.it/spettacolo/iverdi/ www.bamstrategieculturali.com/2021/09/27/mamimo-karakorum-teatro-nuovo-progetto-verdi/

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iVERDI
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iVERDI

iLIBERA

from 2nd June to 4th June 2021 @Scandiano (RE) The initiative offers participants the opportunity to choose from three different paths, each with a unique role: partisan, courier, or common citizen as a historical witness. The starting point is in front of the municipal offices at Piazza della Libertà 6, where an information point will be set up to provide participants with all the necessary details about the game. Organizers will be present during the three days of the event in front of the entrances to the Culture, Sports, Twinning, and Youth offices inside Casa Spallanzani. Once the journey begins, participants will travel through time and space, reliving the key events of the partisan struggle in Scandiano, ultimately reaching the fateful day of liberation on April 25. They will experience it firsthand, guided by a narrating voice throughout the journey and listening to original historical testimonies from some of the historical figures of those days. Participants can repeat the experience by choosing another path, discovering different events and gaining a different perspective on historical events. Each virtual and real journey lasts for an hour, allowing participants to experience all three perspectives within a single day. Scandiano, at the time, was one of the main towns in the Reggio Emilia area and witnessed many moments of violence and reprisals, involving partisan resistance fighters, Italian fascists, German occupying forces, and local residents. During the tour of Scandiano's historical sites, the Telegram application will enable participants to interact with audio messages, providing directions for exploring the town's historic areas. Additionally, participants will have the opportunity to listen to interviews, witness accounts, stories from relatives of those involved in the historical events, and insights from historical experts, all the result of months of work by the MaMiMo theater center. PRESS & LINKS www.anpireggioemilia.it/2021/05/ilibera/ www.gazzettadireggio.it/tempo-libero/2021/06/02/news/a-scandiano-parte-ilibera-tour-digitale-nella-resistenza-1.40344155

iLIBERA